when fantasy becomes reality

About

My name is Martin Konecny and I’m currently freelance mostly Character/Environment Artist in the game and film industry for over 5 years. Last 3 years I made a lot of work for titles like:

- Bioware – Mass Effect (Environment Modeler)
Monolith – Condemned 2: Bloodshot (Environment Artist)
Flag Ship Studios – Hellgate: London (Character Artist)
Bethesda – Fallout 3 (Character Artist)
- Bethesda – Oblivion (Character Artist)
Relic Entertainment - The Outfit (Environment Artist)
Gearbox Software - BIA: Hell’s Highway (Weapon Artist)

…and many more…

In a film production:

- worked as Character Modeler on Saxana: Veletrh Strasidel from director Vaclav Vorlicek
- working 6-7 weeks as inhouse freelancer for UPP (www.upp.cz) making  some art for films

Services:
- Hi Poly Modeling
- Low Poly Modeling
- UV Mapping
- LODs
- Normal/AO/Displacement maps
- Texturing
- UE3 material setup

Techincal Skill:
- Autodesk 3DS Max
- Softimage XSI
- Pixologic Zbrush
- Unfold 3D
- Adobe Photoshop
- Body Paint

Achievements:
- ZBrush lecture at MAXCON – Prague 2006
- Mudbox lecture at MAXCON – Prague 2007