when fantasy becomes reality

MAXCON 2008 – its over

July 21st, 2008 Maxko

Yea, its over.. Maxcon 2008 was amazing! Atmosphere, lectures, artists, after parties, discussions – everything was amazing!

You can watch my lecture and lectures from other great artists online on duber.tv. Its in slovak and czech language, but sometimes you dont need words..

So, I see ya there next year :)

PDF – english language

June 13th, 2008 Maxko

Hi there,

because you guys are downloading .pdf files, its great, here are the downloadable pdf versions of last two tutorials in english language :)

see ya

WIP – Feathers Guy

June 3rd, 2008 Maxko

I’m already prepare some stuff for lecture and here is the WIP… its about 11 mil polys

MAXCON 2008

May 8th, 2008 Maxko

Hi there,

I just want to let you know about MAXCON 2008. Its conference in Prague about all arround 2D and 3D. Great people lecture there. So, its 05-06.07.2008. I’ll be lecture there too. Detailed informations and program here http://maxcon.maxarea.com/2008/program.htm

see ya there :)

About – update

April 28th, 2008 Maxko

Updated About page

PDF – slovak language

April 27th, 2008 Maxko

Zdravicko,

Pripravil som pre vas .pdf verzie predoslych dvoch tutorialov v slovenskom jazyku na stiahnute.

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downloadable pdf versions of last two tutorials in slovak language

PAIN

April 22nd, 2008 Maxko

Hi there,

My another piece from Personal work.

He is crying so much, leak out his eyes..

Retopo —> Projection in ZBrush 3.1

April 14th, 2008 Maxko

Tentokrat si ukazeme ako vytvorit Retopolologiu modelu v ZBrushi a naslednu Projekciu. Velmi pekne sa to da vyuzit na vytvorenie Low Poly modelu pre vygenerovanie Normal Mapy, popripade Displacement Mapy.

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Mind

April 14th, 2008 Maxko

Something new from my personal works,

Here it is,

thanks

Hi Poly model —> Normal Mapa v ZBrush 3.1

April 9th, 2008 Maxko

Tutorial o tom ako vytvorit Normal Mapu z hipoly modelu naimportovaneho do Zbrushu (napr z Mudboxu) – zaroven ako vymenit najnizsi lvl zo zbrushu za vlastny low poly model s UV a nasledne vygenerovanie Normal Mapy

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